#version 460
#extension GL_GOOGLE_include_directive : enable
#extension GL_EXT_shader_explicit_arithmetic_types_int64 : require


layout(location=0) in vec4 vColor;

layout(location=0) out vec4 outColor;

#include "../../../../core/shader_std.h" 
#include "../../../../core/shader_mesh.h" 



void main(void){
	outColor = vColor;
	//outColor = vec4(1,1,0,1);
}



